Battlefield 2 patch 1.31




















Fight against the alternative to Hand of the King, guarding the Lighthouse and trying to prevent you from reaching the top of it, where someone seems to be watching your every move. Grab your foes and throw them behind you, for easy kills off the side of platforms, as well as that little bit of crowd control.

A literal shark. And you can throw it. No, for real, where did the Beheaded find this. Quite hard to throw, but it will tear through crowds of unsuspecting mobs with ease. Tear through reality and your enemies with the favorite weapon of the so-called Queen of the island! Updated remote console output: - The remote console now mirrors text written to the main console by prepending each mirrored line by a hash character. This is useful to capture chat text from external tools that periodically send commands to the remote console.

Thus if you plan to use this feature in a tool, please only connect with one remote console connection at a time to ensure that you will get the correct results. Added overlayPath feature to support running multiple server instances from the same installation directory. Any installed Battlefield expansion pack or community mod can be played using any Battlefield CD. This was especially prevalent with the MG positions on Destroyers. Patch 1. If you have applied the 1.

For reference, if you apply the 1. New Features -Added ability to reserve slots with a password. Bug Fixes -Support to use the same remote console port on two different BF servers. New Features -The console command Soldier. Improvement of game feeling -Slight delays when turning, jumping and pulling out new weapons for a smoother and tighter experience.

Gameplay Fixes -AA Guns do not cause splash damage when hitting sandbags. Physics improvements -The collision bug where you could push another player into an object or building as been looked over and fixes have been added. Graphical Improvements -New and improved parachute landing animation in 1st person view. Radeon cards might not render these correctly. Optimizations -Improved pre-caching when loading maps, reducing stalls when new objects are loaded in during game.

Menu -Scoreboard now shows current server's name, IP address and Map name. There are known issues with Audigy cards and this patch. If you start the remoteconsole with -m it will not wait for the server to respond for every keypress -No Lag prediction if soldier is sitting in vehicle.

This fixes the problem of pilots getting shot out of the cockpit when in a plane. Menu -Message window has been modified and is now separated into three parts: 1 User generated chat radio and chat text - 4 rows 2 Game Info capture control point etc.

These chat windows can be manipulated through new console commands where 'int' is any number between 1 and 12 chat. By default, players have to wait 1 extra spawn wave for every TK they commit and when they have made 5 TK's that are not forgiven they will get kicked from the server.

By default, the server is in punish mode. There are 2 modes: 1 If you are killed by a teammate, you can forgive the killer. The forgive options expires when you die again auto-punish 2 If you are killed by a teammate, you can punish the killer. The punish options expires when you die again. Rendering optimization -You can disable tri-linear filtering by adding the line "renderer.

Totally new file structure -Ensures easy implementation of mods and expansion packs. Gameplay tweaks -Jeeps more sensitive to shells one shot equals one kill. Also removed splash damage versus infantry. Cheats removed -"Long View Distance" cheat fixed.

Memory usage optimizations. Physics engine improvements -Mine placed on jeep causing jeep to sink through ground no longer possible. AI optimization -Bots do not jump in and out of vehicles anymore.

When checked the server will automatically restart if it crashes or is turned off any other way than pressing the stop server button. Rendering optimization -Billboard trees for GeForce We're working on getting this fix for Win98 and ME machines. To enable this on Win2k and XP machines do the following: -Open the videodefault.

NOTE: the game will default to x



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