V recommended gba games




















Not much else to say. Regardless, it's still a good game. Like Castlevania Adventure, some things were cut back: The only one "sub-weapon" is the Fire Wheel shot, and Ryu can't climb walls.

The music, action, and some cinematics are still plenty ace, making for an enjoyable "gaiden" to the Ninja Gaiden series. A very good given the hardware pocket spinoff of the Contra series.

Less exasperating than the original, but still pretty challenging. A strange shoot em' up, but it works! The story goes that a human had a baby with a dragon no, seriously , and the child needs one of her mother's eyes in order to reach adulthood and defend a kingdom.

Yeah, it's bizarre, but the game is good. As for the gameplay, well, it's basically a cross between a top-down Run n' Gun like Mercs or Commando, and a shmup. You move the character like in the aforementioned games, but you shoot at waves of monsters like a shmup and you also find power-ups and items around, which makes you want to explore.

You can also battle other trainers via the Game Boy Link cable. Pikachu's sprite and cry was updated, and the little fellow follows around behind you, letting you know what his mood is when you talk to him. It fixed up a lot of things like Charizard can fly now. Tired of Tetris? Want something a little different? Then here comes Quarth. Just say it out loud. Space Invaders meets Tetris.

You shoot blocks until they make rectangles, and making bigger ones nets you a higher score. Also on Famicom, but this has 6 selectable ships and a unique soundtrack by Norio Hanzawa.

Pretty much plays exactly like A Boy and His Blob on NES, this sequel offers a new adventure for the duo except now they're stuck in a castle! As usual, feed jellybeans to Blob to solve puzzles via his transformations. Easily just as satisfying as the original, give this gem a shot.

A kickass pinball game featuring a kickass 'Gator theme. You play as a cast of characters who you accumulate throughout the game. Each has access to different weapons and skills which are used to navigate through the world in a Zelda-ish manner.

Unlike Zelda, you actually can level up. Pretty decent for an old-school romp. Can get hard even if you level up a lot, as strategy and skill play a key part in boss fights. The first game is okay and you can play it if you want, but this one is much better. A spin-off of the main SoD series. You skate, jump, and crouch through stages. Fast reactions are a necessity to avoid both damage and death from foes and environmental hazards alike.

There's some neat aspects to stages, like high-speed ramps in the city and a sewer stage where you slow down when trudging in water, making travel tricky, but keeps things interesting. Oh, and there's also bosses like a deranged clown protip: jump on his balls and diver who attacks you with trained flying fish. The sparseness of checkpoints makes mastering this a challenge, but it's perfect for thrill-seekers.

A Solomon's Key gaiden game. It plays the same as SK1, where you make and break blocks to beat monsters and make way to the exit, but you can now find shops to buy power-ups from, making it much more accessible to the less challenge-hungry among us.

There's also passwords now! If you've ever wanted to get into the Solomon's Key series, this is easily the best one to start with. A short, but fun Mario game. The challenging level design in the second half is why there's only 4 worlds!

This is the brain-child of Legendary Nintendo Innovator Gunpei Yokoi, so you can expect it to be a bit different, such as the SuperBall power, newer and stranger enemies, and the cool shmup-like vehicle stages!

Be wary of the altered gravity, or else you may find yourself leaping into an easy death! Another Yokoi Mario game. This also introduced Wario, who robs Mario of his vacation-spot castle! Beat the 6 bosses, steal their golden coins, and reclaim your keep from that greedy fuck. But be careful, game over means having to reclaim those coins! Remember Macventure games like Shadowgate and Uninvited?

Surprisingly, it ended up pretty good. It can be kinda easy to get lost, but its still solid. Unlike SoH1, you can have a party of characters to fight with. Even though its a normal RPG at its core, the different angle on exploration can give you a new viewpoint on it, allowing an enjoyable outlook on a somewhat short-sighted genre.

Tecmo Bowl from the NES remixed to fit in your pocket. Pretty much the same kind of action, even including cutscenes upon events and half-time.

There are no game or season stats and no way to save your season, but there are passwords to let you resume tournament play where you left off. There's even 2-player for you and a football pal. April has been kidnapped again and you gotta go rescue her!

Fight your way into the Technodrome and kick the shell out of Krang. This is one of the most graphically and audibly impressive games in the entire GB library. Unlike the first entry which was short, easy, slow and shallow though fun , this is a much more realized game. Each turtle has different stats and abilities this time, and the stages have a lot more variety with things like climbable ceilings, vertical sections, vehicle sections, good stuff.

It also has probably the cutest pause screen of all time. April, Splinter, and all the Turtles except Michelangelo have been imprisoned by Cyber Shredder and his Foot Clan in their massive base! Are you a bad enough reptile to save your bros, master, and gal-pal?

Unlike the last two, this is more of a Metroidvania title. Explore the base, find keycards and beat the shit out of bosses to get cell keys to free your captive bros. After finding another Ninja Turtle, they can swap with Mikey and each has a special ability to help you progress through various obstacles. This is the game you, your sisters, even your mom played endlessly for hours and you loved it. Hell, this game alone helped the GB sell as well as it did. Seriously, look it up.

If you haven't played this, you're either a liar or a sick fuck. Even if it isn't as good as later versions, you ought to experience this at least once and attempt to grasp what all the hype was about. Match 4 blocks minimum in a pattern and send garbage blocks at your enemy. Chain combo to deal even more damage and also save yourself against enemy garbage threats.

Also has a extra modes for more challenge and a VS mode to challenge your buddies. A curious version of Tetris that involves bombs to clear out additional pieces. This is further utilized in a enemy-fighting mode where you use explosions to damage a floating enemy. The enemies get tougher as you proceed, some even dodging explosions or disarming your bombs before they go off!

Worth a try if you want a remix from normal Tetris. Like Blast, this is a variation on Tetris, but stays mostly traditional. The neat mode here is that you try to help an explorer escape a spiked ceiling, featuring different setups each stage. He's always moving, and he'll climb up or down varying heights, so you really have to watch your block placement.

Worth playing, but can get a bit frustrating later on. This is one of those short, easy, but fun and well-executed platformers for the system.

You control Buster, Plucky and Hamton, switching between them to use their different weapons. Unlike the NES game which was pretty straightforward, the level design has a bit of nonlinearity to it which makes it stand out as being even better than the console version.

This is more of a straightforward platformer than the above, but it's just as good, and a bit more challenging. You only control Buster this time, but his friends can help out at certain points.

Rare and overlooked. This Sunsoft's game is short and not very hard until the last bosses. You'll find unique enemies every few seconds, that most of the time won't attack you.

If you enjoyed Sunsoft's Mr. Gimmick, you will enjoy this one. It has some of the best soundtracks, AI and graphics the system has to offer. Wario was so popular he got his own game! A launch game, Castlevania: Circle of the Moon felt like an ode to early titles in the series. Armed mainly with a whip, Nathan, a vampire hunter, seeks out Dracula in order to rescue his mentor. In the end, Circle of the Moon felt like an adventure tied to two eras, but somehow, it came together wonderfully and got the GBA off to a rip-roaring start.

However, we recommend playing it on a console with a backlit screen, as it is very dark by default. A spinoff of the mainline series, Tactics Advance tasked players with assembling a clan of warriors to fight on grid-style battlefields in turn-based tactical combat. With customization options galore — including 34 unique jobs — creating a team that worked well for the long haul required tons of forethought and experimentation. The first two DKC games were also ported to GBA, but we have a soft spot for the hair-swinging Dixie and her constantly distraught young cousin.

A direct sequel to the original, and the first spinoff in the now confusingly expanded series, Chain of Memories remains one of the best entries in the franchise today. Trading action gameplay for real-time strategy mechanics paid off in a big way on GBA. Chain of Memories both looked and played great.

If you want to play a prettier version of this excellent strategy game, the PS2 remaster is available in Kingdom Hearts HD 1. Besides a few minor tweaks, THPS2 came to GBA fully featured, including the superb career mode that tasked skaters with working their way through levels completing ten objectives within a time limit.

THPS2 remains one of the best skateboarding games of all time , and it held its own and then some on Game Boy Advance. Playing as Clay, an up and coming tennis star, players navigated their way through the Royal Tennis Academy in the Mushroom Kingdom.

The leveling system promoted longevity and the core tennis gameplay shined in both singles and doubles matches. A spiritual successor to Donkey Kong , Mario vs. Donkey Kong was a clever rebranding of the classic 2D puzzle platforming formula. This version is the only one in the series that allows you to play with Mario. Further, there is a veritable wealth of content with 48 levels and a bevy of secret challenges. Mario vs. Donkey Kong tested both your platforming and puzzle-solving skills.

The basic premise of the game is simple enough, just secure keys, packages, and adorable mini-Marios en route to clearing rooms. The whole sub-series is great, but Mario vs. THPS2 remains one of the best skateboarding games of all time , and it held its own and then some on Game Boy Advance. Playing as Clay, an up and coming tennis star, players navigated their way through the Royal Tennis Academy in the Mushroom Kingdom.

The leveling system promoted longevity and the core tennis gameplay shined in both singles and doubles matches. A spiritual successor to Donkey Kong , Mario vs. Donkey Kong was a clever rebranding of the classic 2D puzzle platforming formula.

This version is the only one in the series that allows you to play with Mario. Further, there is a veritable wealth of content with 48 levels and a bevy of secret challenges. Mario vs. Donkey Kong tested both your platforming and puzzle-solving skills. The basic premise of the game is simple enough, just secure keys, packages, and adorable mini-Marios en route to clearing rooms.

The whole sub-series is great, but Mario vs. Donkey kicked things off in exciting fashion. Instead, players can freely explore the world and ultimately discover their path to victory. You can travel from one world to another through a labyrinth, a similar structure to the different worlds of Metroid games. While Amazing Mirror still has the cute, colorful characters that can help Kirby play the game, the storyline is pretty intricate and involved.

Baseball Advance. Baseball Advance stands out as one of the few instances in which super realistic graphics translate flawlessly to a handheld device.

The game has rich visuals and decent pitching, hitting, and fielding mechanics. MLB fans will find licenses for all the teams and players of the time, and playing through the game season is a fun and exciting experience. Metroid: Zero Mission What do you get when you combine the atmosphere and nostalgia of the original Metroid with modern mechanics?

WarioWare: Twisted! Fire Emblem The first Fire Emblem game to arrive in North America, Fire Emblem introduced western gamers to a strategy game with tons of depth, solid writing, and a medieval aesthetic gushing with personality.

The first Wars to make it out of Japan previous entries were Japan-only. A turn-based war strategy game with a bright, cartoon-ish, and lighthearted traits so jarring, they've become the series staple.

On each map, you choose or are sometimes cleverly forced to use different Commanding Officers, each with different pros and cons, to lead your army to victory. Like Fire Emblem 7 , it has a short intro tutorial, easing you into the game's mechanics, but gets very hard towards the end. Great game with a good deal of content, but is overshadowed by sequels. Still a great start, especially considering each successive entry has notable changes.

The sequel to AW. Has even more content than 1 and brand new enemies to face! Even harder than the above, especially due to the craftily-built maps and challenging missions, but the added and upgraded characters and new army units keep it oh so fun. A fan-homage to Metal Slug that grew into a whole 'nother critter.

You play as a little alien wreaking havoc and fighting the Earth military forces. You can collect power-ups, weapons, and even mount vehicles on your quest of global domination. A bit scaled down compared to console versions, but still fun and a great time-killer. EU game but no region lock. The little port of one fun game from the SNES doesn't add any new feature to the game,aside from a nice save game function. The graphics and soundtrack are intact Even Cobra Jafar fight is still awesome.

Maybe you prefer the bits version,but,hey,it's one simple but fun platformer on a portable. Platformer with Beat 'Em Up and Shmup elements. One of the best action games on the GBA and it's made by Treasure, so it's damn good. Extra difficulty modes and a second! The fighting and skill-customization is spot on, bosses are challenging, music is well done, and the story really pulls your heartstrings at times.

You might buy a GBA just for this game alone. Some did! Handheld addition to one of the, if not the best, platforming series made by Rare. Sadly it doesn't live up to it's N64 counterparts but still a fun game. The overhead camera is kinda meh and the mini-games are a little annoying but still playable.

Bozzeyes' Bottle's replacement voice will drive you up a fucking wall though. Players can race around various locales from the Banjo-Kazooie universe via air crafts. The game also has a really fun multiplayer mode. Originally a Donkey Kong racing game before Rare was sold. Action, Stealth, and some light RPG elements combine in a fantastic game from the trolltastic mind of Kojima. Use sunlight to battle vampires, traverse fiendish dungeons, and solve tricky puzzles. With tons of gun parts to find and fruit to grow, this is one adventure that has some serious legs.

Haunting music and beautiful graphics make this sweet experience even sweeter. Keep in mind that actual sunlight is a crucial gameplay element of Boktai. If you live in a region that does not get much sun, you will be better off emulating a cracked ROM of this game. Solar Sensor Patch.

This sequel is a whole different breed of animal. The leveling system is deeper, the difficulty of dungeons and fighting has had a nice spike, and because his gun got jacked up, Django now must go melee, using different elements and weapons in addition to sunlight. Unlike the first BomberMax game, Charaboms serve a purpose. This plays like a more traditional Bomberman game though. There's also some additional mini-game bonuses, that silly charabom battle thing, and supposedly multiplayer of normal Bomber Battling.

Spiritual successor to the Neutopia series and Bomberman Quest. Has a number of hidden passages that can only be found by bombing walls in the right spot. A pretty good little action-adventure RPG romp that actually gets pretty tough later on.

Also features traditional multiplayer Bomberman as a side-mode. Classic Boulderdashery. There's a story mode to ease beginners into the game using colorful characters, worlds, music, etc.

The ultra-simplistic combat, paper-thin characters and tedious, badly-translated plot don't hold up much, but the dungeons and overworld are fun as there are many secrets to uncover, including the one that will get you the true end. The beginning of Capcom's revered and now dead role-playing series. This is the preferred version as it awards more EXP and gold per battle, has a Run button, link-up item trading and a few other small conveniences.

The music was kept rather strong from the SNES, but the graphics and interface have been updated to be a little like 3 and 4. A considerable improvement, Breath of Fire II features a much more interesting cast including the sexiest Nina in the series , better sprite-work, an actually interesting plot, and the peerless Shamanization system, which allows you to power-up and fully transform your characters in battle.

You can also help build and maintain a town as a rather robust side-game. Too bad they didn't bother to re-translate it. If you are emulating, you should take a look at the SNES version and the retranslation patch. Includes the arcade original and a slightly remixed version, mostly in graphics and levels. Of course it includes multiplayer for both versions. Curiously, if you just go solo, you can unlock a CPU controlled P-2 so that you can get the best ending.

Even if it dies, you can bring it back at whim. Best played with a pal though. A game that uses racing-styled controls, but has you using weapons on opponents in arenas. It's a weird experience at first, but can be pretty fun once you get the hang of it.

You can customize your cars with new gear and weapons and even use items to get back in the game after taking damage. As one might guess, from a racing-type setup, it's pretty much all real time. Often considered the best GBA Castlevania thanks to multiple endings, a massive castle, a great variety of weapons and protagonist Soma's ability, which allows him to absorb the soul of every different enemy and use it in battle.

The story takes place in the very near future and feels contemporary for once, with some surprising potential twists. It can be tough to figure out how to get the true end. Dawn of Sorrow NDS is a direct sequel. Collect several spell cards which you can combine for dozens of different results. The small sprites and the fact that it can get hard to see the game is quite dark are potential issues, but it is wholly worth playing for series fans.

It is possibly the most old school-feeling Metroidvania, and the toughest of the three GBA ones. The bonus modes warrant some replays, since each new one you obtain forces you to fight a bit differently due to altered stats and abilities.

Here you collect elemental grimoires and combine them with sub-weapons to cast spells. The bosses are rather underwhelming mostly large versions of regular enemies , but aesthetically it may be the moodiest of the three; the soundtrack helps, too.

Oh and you can do some interior decorating! There's also a decent bonus mode featuring Maxim Kischine. A well-done port of the Dreamcast classic. Change directional tiles to help your mice get to rockets so they can blast off away from hungry cats trying to munch them. Simple, but extremely addictive once you get the hang of it. Not by Naughty Dog, but still a pretty good entry.

Great if you're new to the series, as it's a sort of remix of aspects and levels found in Crash 1, 2, and 3. There's still a few pseudo-3D levels and sections to play through, which work pretty well.

The direct sequel to the first, which starts you off with the double jump and super belly flop. More Crash action of the first, but now has maps done Mario 3 style choose your routes. Part of a series inspired by Metal Slug. A bit less crazy sci-fi, though. In addition to pretty cool platforming, these games have you doing a variety of military-esque things.

Sometimes protecting a cargo in a shmup sequence, dealing with bombs, parachuting, swimming missions, and so forth. Pretty neat stuff. Worth a try, but a bit on the easy side at times. More of above. Not to say that's a bad thing in any way, especially given how fun these games can be.

An RPG made by Atlus. Based very loosely in the Shin Megami Tensei series, though way more cutesy. Features simplified demon negotiations, but the same fusion system, battles, and critters you've come to know and love from the series proper. Each version sees the story from a different side, so you may actually want to play both to learn the true story.

Each version has a Japan-only sequel which also has a two-sided story. It's also much darker and twisted, and the translation project is sadly dying. Based very loosely in the Shin Megami Tensei series.

Same basic stuff as Dark Version, but this version is said to be a bit easier. An interesting underrated GBA game. Denki Blocks! In Tournament mode, you face off against the eight Denki Blocks! The objective of all three modes is to maneuver the "gumblocks" around a board to connect ones of the same color.

Each champion has twenty-five puzzles for you to solve, but you only need to solve fifteen to advance to the next champion. However, if you finish all twenty-five, you'll unlock five bonus puzzles that give you a trophy if you complete them.

The game offers a lot of variety with its challenging puzzles, and it's great that you can skip ones you have trouble with and not be forced to complete everything if you don't want to. Uses Digimon from season 4, and plays a lot better than the first GBA battle spirit. As mentioned, uses a similar kind of scheme to Smash Bros. Not too shabby, and pretty fun with another person.

Uses a control system that focuses on the shoulder buttons to manipulate DK's or Diddy's hands, grabbing onto and climbing the environment. A fun twist on the Donkey Kong franchise. Sequel's on DS. The graphics and sound hold up about as well as the SNES, which mostly depends on how much you enjoyed it.

The sequel to DKC 1. Control Diddy Kong and Dixie Kong and explore various levels and worlds. Best of the 3 platformer Donkey Kongs. Also a port from the SNES, this game features a bonus world, Pacifica, exclusive to the GBA version of the game not included in the original just to be crystal clear on that. Also, this has a re-imagined soundtrack by David Wise the original composer which is surprisingly shittier compared to the SNES soundtrack.

Trivia: all three ports were made from scratch using emulators to rip the sprites! Brings back the 2-player mode absent in the NES port, and adds techniques from throughout the series. One of the best beat-em-ups on the system and as always a riot with another player along for the ride.

Features Dr. Mario, a match-4 drop n' pop puzzle game, and Puzzle League, Nintendo's form of insanely combo and chain heavy puzzle perfection embodied. For Multiplayer, consider Dr.

One of many. Unlike the first, Legacy of Goku, it is more refined in gameplay and difficulty. The music is based on the American Dragon Ball soundtrack created by Bruce Faulconer and it sounds pretty good. The sequel to Legacy of Goku II.

Melee power attacks have been removed but it is now possible to block, and equippable items have been introduced that can be somewhat overpowered. The difficulty is much lower and the world design is a little worse than its predecessor the world map doesn't even have markers anymore ffs, but it's still worth playing despite being worse than LoG II.

An awesome fighter for the GBA. Not only that, but it features beautiful, vibrant and colorful graphics not shitty-ass claymation. The controls are tight and responsive, the soundtracks in the BGM are great and it's mostly air fighting. Big, beautiful ki blasts. Also includes tag-team multiplayer if that's your thing. Sequel on DS. Retro-goodness embodied. Cool platforming, a variety of moves and attacks, hidden characters, neat enemies and boss fights, and a fighting mode that's pretty dang cool, despite being rather basic.

Nothing like DBZ, this is when Dragon Ball meant light-hearted, but kickass, adventuring and general asskicking of goofy, yet shit-wrecking villains. Loads of unlockables to find, you probably won't even get 'em all in your first playthrough. One of Game Freak's few non-Pokemon projects and has sweet music, gameplay, and aesthetics. Some asshole crooks called Skullkers put your dad in the hospital, stole your family's Red Diamond, and all you have to get back at them is a robot with drill arms.

Ready to fuck up Skullkers, vandalize police property, and steal any loot you can as you tear through the city? Yes, you are. A curious puzzler that's a sort of upside down Tetris.

Your goal isn't to clear blocks, but to get as high as you can, trying to avoid any gaps in your structure. There's various modes, even a VS. A nice alternative to a typical formula. A racing game like F-Zero's of the past. However, there are also traditional modes as well. If only there were a romhack to unlock all the e-Reader extras A surprisingly solid GBA launch title. Has new racers, vehicles, tracks, and music.

All of which are pretty good, but it may be a while before you unlock some of them. At least you'll have maximum-velocity fun as you do so! They're also the fastest versions of the two, due to speedy, but effective, animations and special effects, thus making most random battles over in a few seconds.

Each also added new foes and new extra dungeons and an extra story mode in FF2. FF1 has foes from FF, including bosses and equipment. FF2 has you fight through an unseen side of the end-game in FF2, featuring certain familiar characters. Both were revamped on PSP, with further additions, but released separately. Has minimal character customization, but concentrates on story. However, this is the only official version of FFIV to let you choose your final dungeon party.

The European version fixed most problems of minor bugs and some lag in battles.



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