Sometimes you just want to fill the frame up with stuff and you aren't too particular about the fine points of where that stuff is. Want an extra objects?
No problem. Randomize their rotation? Randomize it a little more? And what if you are particular? What if you do want that third object from the left to be rotated an extra four degrees? Well 3D ProAnimator has you covered there too. Even though your objects are being distributed and randomized you can always come in and tweak an individual object so it's in just the right place.
That's where you get "powerful" and "easy" combined. You get projects done quicker and easier, but still have the ability to fine tune individual elements to make your project perfect. Overall it saves you time and reduces your headaches. However, it's now time to take Bump maps to the next level. Say hello to Normal Maps. Have you seen those blue and pink pictures that look kind of funny?
Well those are Normal Maps and they will make your textures look ultra realistic! We have upgraded all of our materials to use normal maps. This is a huge value in itself, and we're including it for free with the program. Dang, we're really nice. We'll still support bump maps so all of your old textures are safe, but if you know how to build, buy or download materials with normal maps, you'll, you'll be able to add luscious-looking textures to your everyday work.
NOTE: If you run into any compatibility issues please contact us at support zaxwerks. Version 8. Version 7. Version 6. Version 5. Continue reading for more details. It is not compatible with any other host. Create hundreds of thousands of polygons without having to worry about slowdown. Everything updates in real-time with texturing, lighting and shadows. Auto-Rendering- With Auto-Rendering, whenber you make any changes the scene automatically renders.
No need to keep having to click the Render Test button to see what your objects look like. Depth of Field - Use Depth of Field to create highly realistic images where some objects are in focus while other objects are out of focus. These objects can than be distributed using the distribution tools. Materials - Apply the same material or different materials to the instanced objects.
Randomization - Use our randomize controls to place objects in random positions instead of scattering objects one by one. Instanced Text- With instanced text, you can set the text to be instanced by character, word, or paragraphs. This lets you distribute walls of text to create amazing text backgrounds quickly and easily. Normal Maps Applying Normal Maps - Our Material Editor gives you the ability to load either a noraml map or bump map to create realistic effects.
Realistic Material Presets - Our material presets have been re-edited with normal maps for ever more realistic effects for your objects. Shadow lights - Create a light that doesn't affect your scene, but has the ability to cast shadows. Note: Wireframe and hidden line rendering styles are no longer supported.
If you have any old projects that are using wireframe or hidden line rendering, the material will render as a solid color instead. You may use the Grid Shader as an alternative for Hidden Line rendering.
Added global reflections. You can now use a single map for all reflections in the scene. Added global reflection rotation. By setting a rate of rotation the global reflection will keep moving so the reflections don't go dead when objects stop moving.
You can now parent Light Tracks to Objects so an object can carry a lighting track along with it. This is especially good for adding blinking lights to graphics. Added a new type of auto-rotation for lens flares that enables you to make flares trace the edges of 3D objects. Materials can now be dropped onto trusses and each truss can have its own material. Fragmented objects render much faster.
Added foreground compositing, so you can overlay screen UI or pre-rendered scene elements. Fixed memory leaks, especially when using motion blur or depth of field, that were causing crashes during long renders.
Lots of stability fixes. On the Mac you can now load a project file by dragging the project file onto the application icon. T he split arrows now stick to the end of your cursor better.
AutoSave files are now cleaned up better. Shape tools can now be used to draw custom profiles without crashing. The sixth big new feature in 3D ProAnimator 8 could be called the reality feature. The formal name is Ambient Occlusion but you can think of it as corner darkening.
This feature darkens the corners and crevices of 3D objects in a way that gives the effect of bounce lighting but without the enormous rendering hit.
It makes your objects look much more realistic, and thankfully we figured out how to add Ambient Occlusion in production at real-time speeds. There is no more excuse for your work to not look realistic.
Nothing in the real world is totally perfect. Unfortunately most things in the computer world are perfect. So you have to take extra time to make things un-perfect. That's where our new randomization features come in. Randomization works hand in hand with the instancing and distribution features.
Instancing creates hundreds of objects and distribution arranges them into shapes and patterns but what happens when the patterns are a little too regular? You randomize them! These three features together are fantastic at populating your scene with lots of "stuff".
Sometimes you just want to fill the frame up with stuff and you aren't too particular about the fine points of where that stuff is. Want an extra objects? No problem. Randomize their rotation? Randomize it a little more? And what if you are particular? What if you do want that third object from the left to be rotated an extra four degrees? Well 3D ProAnimator has you covered there too. Even though your objects are being distributed and randomized you can always come in and tweak an individual object so it's in just the right place.
That's where you get "powerful" and "easy" combined. You get projects done quicker and easier, but still have the ability to fine tune individual elements to make your project perfect.
Overall it saves you time and reduces your headaches. However, it's now time to take Bump maps to the next level. Say hello to Normal Maps. Have you seen those blue and pink pictures that look kind of funny?
Well those are Normal Maps and they will make your textures look ultra realistic! We have upgraded all of our materials to use normal maps. This is a huge value in itself, and we're including it for free with the program. Dang, we're really nice. We'll still support bump maps so all of your old textures are safe, but if you know how to build, buy or download materials with normal maps, you'll, you'll be able to add luscious-looking textures to your everyday work. NOTE: If you run into any compatibility issues please contact us at support zaxwerks.
Version 7. Version 6. Version 5. See the Product Details for more information or add the software to your cart to get started. The standalone works on both Mac and Windows. Version 8. Create hundreds of thousands of polygons without having to worry about slowdown. Everything updates in real-time with texturing, lighting and shadows. Auto-Rendering- With Auto-Rendering, whenber you make any changes the scene automatically renders.
No need to keep having to click the Render Test button to see what your objects look like. Depth of Field - Use Depth of Field to create highly realistic images where some objects are in focus while other objects are out of focus. These objects can than be distributed using the distribution tools. Materials - Apply the same material or different materials to the instanced objects. Randomization - Use our randomize controls to place objects in random positions instead of scattering objects one by one.
Instanced Text- With instanced text, you can set the text to be instanced by character, word, or paragraphs. You end up in a completely different place than where you started because the design evolved as you created. Now as if that's not enough, all of these distributions can be animated in the timeline.
So you can turn one massive distribution into another with the objects swarming and flying from one to the next!
It's all incredibly easy and, before 3D ProAnimator, only available in the most complicated of 3D softwares. Watch the video to see it in action. Image-Based Lighting, or IBL for short, is a way of lighting your entire scene by using nothing but a picture!
You read that right. All you need to do to get completely realistic lighting is to choose a picture of the environment and 3D ProAnimator 8 takes care of the rest for you! There's no need to be a lighting expert.
Change the lighting from an exterior beach to an interior studio to a nightclub with a single click. The image sets the mood and the software creates the lighting, shading and reflections. It's an easy way of getting an epic look. And it's really really fast. The sixth big new feature in 3D ProAnimator 8 could be called the reality feature. The formal name is Ambient Occlusion but you can think of it as corner darkening. This feature darkens the corners and crevices of 3D objects in a way that gives the effect of bounce lighting but without the enormous rendering hit.
It makes your objects look much more realistic, and thankfully we figured out how to add Ambient Occlusion in production at real-time speeds. There is no more excuse for your work to not look realistic. Nothing in the real world is totally perfect. Unfortunately most things in the computer world are perfect. So you have to take extra time to make things un-perfect. That's where our new randomization features come in.
Randomization works hand in hand with the instancing and distribution features. Instancing creates hundreds of objects and distribution arranges them into shapes and patterns but what happens when the patterns are a little too regular? You randomize them! These three features together are fantastic at populating your scene with lots of "stuff".
Sometimes you just want to fill the frame up with stuff and you aren't too particular about the fine points of where that stuff is. Want an extra objects? No problem. Randomize their rotation? Randomize it a little more? And what if you are particular? What if you do want that third object from the left to be rotated an extra four degrees? Well 3D ProAnimator has you covered there too.
Even though your objects are being distributed and randomized you can always come in and tweak an individual object so it's in just the right place. That's where you get "powerful" and "easy" combined.
You get projects done quicker and easier, but still have the ability to fine tune individual elements to make your project perfect. Overall it saves you time and reduces your headaches. However, it's now time to take Bump maps to the next level. Say hello to Normal Maps. Have you seen those blue and pink pictures that look kind of funny?
Well those are Normal Maps and they will make your textures look ultra realistic! We have upgraded all of our materials to use normal maps. This is a huge value in itself, and we're including it for free with the program. Dang, we're really nice. We'll still support bump maps so all of your old textures are safe, but if you know how to build, buy or download materials with normal maps, you'll, you'll be able to add luscious-looking textures to your everyday work.
NOTE: If you run into any compatibility issues please contact us at support zaxwerks. Version 7. Version 6. Version 5. Continue reading for more details.
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