Tags All tags. Add this game to your web page Share on Website. Add this game to your web page Alchemy Academy. Join other players talking about games. Visit the Y8 Forum. Go to Forum Hide. Game details. Added on 17 Dec Please register or login to post a comment Register Login.
This game will not work on your operating system. Are you sure you want to purchase it? Play more than magical levels Explore a beautiful, enchanted land and rebuild your laboratory An exciting match-3 adventure for everyone Shop system for upgrading power-ups. Reviews at a Glance. Alchemy Quest 0 out of 5 0 Reviews Review.
Customer Reviews. Alchemy Quest is rated 2. Rated 5 out of 5 by pennmom36 from Rebuild The Laboratory Caleb the Alchemist was working on a special magic potion when something went wrong, the potion exploded nearly wiping out his entire laboratory! Now he must set out on a quest to find ingredients from around the world to rebuild and probably blow it up again starting in the Enchanted Forest.
Good news! This delightful Match 3 game has a Relaxed and Timed mode so grab a cup of java potion and join Caleb on a Match 3 adventure. The goal here is to make matches of at least 3 alike resources over all yellow cells. Some tiles are blocked with chains, double chains, stone and sometimes stone and then chains, which require you to match tiles next to them at least once. The score is then tallied up with the amount of resources you have collected of each ingredient or potion.
You can use those ingredients to purchase upgrades in the shop, however large matches put either a bomb, dynamite or lightning on the board automatically. You can purchase upgrades to make these bonuses more powerful. The Bonuses include a Worm which deletes a number of random chips, a Mushroom randomizes a couple of chips, the Red Potion eliminates a row of chips the Blue Potion eliminates a column of chips, the Green Potion eliminates a cross of chips, the Yellow potion destroys a 5x5 square, the Purple Potion fires a couple of vials at the board and each one eliminates a 3x3 square, a Magic Mushroom shuffles all of the chips, Lightning eliminates all chips of a selected kind, a Bomb upgrades the existing bomb, Dynamite also upgrades the existing dynamite to cover a larger area and the staff removes a single chip.
Before you move onto the next location, you will get to play a mini game such as throwing a staff at gnomes that will randomly pop up, but you have to scroll back and forth to find them before they disappear. I actually loved playing that game just as much as the Match 3, give it a spin around the block and enjoy! Date published: Rated 4 out of 5 by ecblisa from Counter-intuitive Match-3 is really fun! I'm writing this after playing the game end-to-end three times once timed.
My comment would be to ignore all the assumptions you make about Match-3 games, and see this game differently. On the issue of "spoiler alerts," let me just say that I am only telling you things a good help page should have told you. No secrets. First assumption: Finish each level as quickly as possible.
Forget that here. The goal seems to be to pick up as many resources as you can. If you don't, you will wait forever for your first power-up bummer! I saw no advantage to playing timed, such as extra credit for playing fast. Second assumption: Buy power-ups in order. This has been true of almost every Match-3 game I've ever played.
Wrong again for this game. Note that all power-ups are available from the beginning none are locked. Under the table icon, the Find Match tab lets you easily find the Constructed match you're looking for.
Select ranked, unranked, or Brawl via the tabs, adjust Best-of-One or Best-of-Three, and choose the format you want. These are all the same options and queues as before plus the additions from this update , but now rearranged for easier access. Finally, under the bookmark icon, the Last Played tab will let you requeue in an instant for the mode you last played. This new play blade gives us more room to lay out and explain all of the play options available to players. Now that we have this version out, we will also be able to continue iterating on it, with some improvements already in the works there.
The new play blade and Alchemy format are large changes, but they're not all that's new in MTG Arena. Coming up this weekend, we have our first-ever Draft Arena Open, and we have a couple smaller changes as well with tokens for Jump In!
We know this has been a highly desired feature, and we're just as happy as you are to be bringing players competitive Limited play on MTG Arena. As you've probably seen, player names at Innistrad: Crimson Vow draft tables have been hidden so that we can accommodate Arena Open drafters. Player names in the Premier Draft queue will be restored with this upcoming release but will remain hidden in Traditional for use in the December 18 Qualifier Weekend.
We are still developing this process, and there will be further improvements here to keep identity hidden in high-stakes events while allowing the fun of seeing who you're drafting with outside of them. Over the past months, Jump In! With this update, we are building it into the Color Challenges as well. New players will now get several Jump In! Players with tokens will see Jump In! We think this is a great mode for players new and experienced alike, so we will continue to support Jump In!
The next round of new packets will be coming with Kamigawa: Neon Dynasty next year. Finally, we are going to be trying out offering Unranked Historic Best-of-Three. We've resisted this in the past out of concerns about queue health and especially the quit rate in an unranked Best-of-Three format, but we want to see how these issues play out in practice.
We'll be monitoring matchmaking health and how many matches get to two wins to ensure the queue is providing a good experience for players. There's a lot that's new in this update, and we're very happy to finally be able to bring these changes out to players. We have more new things on deck as well, and we'll be back with another State of the Game ahead of Kamigawa: Neon Dynasty next year to talk more about those. Until then, keep an eye on our weekly announcements to stay up to date with what's coming to MTG Arena.
Water is also a critical factor, since over time it can break down a variety of materials. If you can get some core ingredients created, you can combine them intuitively to produce all sorts of neat combinations in Little Alchemy. Click on an object you have created through the process of combining two items, and hold your mouse button for a moment. You'll produce a tool tip that lets you know what two items you combined to create that particular combination.
If an item on your list is underlined, that means you can't combine it with anything else to create a new item. One of the first combinations you should make is air with air or earth and earth , to form pressure. Air plus fire creates energy, which is extremely useful and even lets you produce electricity when you combine it with metal. Air plus pressure creates atmosphere, and there are various weather patterns you can create from there.
Water and earth mix to produce mud, which you can combine with fire to produce brick. If you instead combine mud with sand, it produces clay, which you can then combine with fire to produce pottery.
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